Every province in the game produces one or more types of Trade Goods. God tier: Cloth / Cotton (-10% dev cost), Grain (+0.5 force limit) Great tier: Gems (+15% local tax), Glass (+10% production efficiency), Silk (+2 local trade power), Dyes/Tobacco/Fur? Share. 2. What would you guys suggest that some new trade goods could be added? Fruit: -20% Navy maintenance modifier A territory produces 1 trade good by default (with 2 for cities and 3 for a metropolis), but can produce more with enough slave labor. Description Discussions 2 Comments 175 Change Notes. (+10% province trade power) Good tier: Cocoa (+10% local manpower), Coffee (+10% institution spread) Europa Universalis IV > General Discussions > Topic Details. Building up the production of Trade Goods in your empire is one of the best ways to improve your economy. Hello fellow eu strategists, I have made a Trade Good Prices Analysis to determine best Goods to invest in production. Add to Collection . I have used only open source data from here: paradoxwikis (all goods events are calculated on the basis that they indeed occur and they occur on "earliest possible approximations based on technology, institutions and ages") and my experience. Here are some of mine, along with the boons you get when you are the production leader of them. I think that EU4 is a bit lacking in trade goods, in some areas. Trade Goods in Colonies So I'm going for the "Kuban Cigars" achievement, and in an effort to get every province to produce tobacco, I'm colonizing provinces with the best chance of producing tobacco. Favorite. Trade goods Something Imperator Rome did was have individual goods provide an effect to the country that has access to it and trading for it was a way to get such access. Favorited. Trade goods are sources of Trade Value and other bonuses. For controlling the market of certain goods, you can receive special bonuses. Mainly, North America & Australia. Mechanics [] Production []. 1 . Award. Due to price events cloth gets +40% price and iron gets +50% by endgame. This is pretty rough and not exhaustive but I'd say the most important ones are: Provincial. Unfavorite. Copper also has +50% price between military tech 7 and 18. There are events which can change the trade good of a province. European trade goods Best European trade goods are cloth, copper (early to mid) and iron (mid to late). Because of that there is an opportunity to make them provide different bonuses and give the game a new layer of complexity. 158 ratings ... Change Trade Goods. Cattle: 5% Production Efficiency. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. noname1208. If you are the leader of the world production, you will receive a 10% rise to the production of these goods. Merge CK3 and EU4 games (or add goods and trade to CK3) Thread starter alxgvr; Start date Sep 23, 2020; Menu Crusader Kings III Available Now! If you, on the other hand, control at least 20% of the world trade of these goods, you will receive a special bonus, which depends on the type of the goods. Every territory produces one type of trade good, and all territories in a province contribute their trade goods into a common pool. Europa Universalis IV> Workshop > Ruben's Workshop . I think: Anything to fur (but only in North America) Fur to grain or naval supplies (also North America) Several goods to coffee (South/Central Americaand Cafilornia only) So, aside from the "Abolish Slavery" decision you have to live with slaves from Africa. And iron gets +50 % price and iron gets +50 % by endgame say most. Guys suggest that some new trade goods type of trade good, and all territories in a province their. Of mine, along with the boons you get when you are leader... 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